The Burglar.  Development diary for an online 3d game.

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Diary entries - new

WEEK 9
3D a-star pathfinder + tile map editor, and tweaking the transform() object for controlling bone motion and looking at enemy's. read on...

WEEK 10
OOP Parent/Child programming, Keyframe versus bones animation, New collision script, Lightwave rigging, and Single mesh versus several meshs. read on...

WEEK 11
Weightmaps and rigging, 2D and 3D semi-random path trajectories, imaging lingo. read on...

WEEK 12
A new rendition of the A*Pathfinder with more behaviors. read on...

WEEK 13
Fast collision detection via Axis Aligned bounding boxes(AABB), Solving a walking thru walls problem, and how to implement dynamic collision detection. read on...

WEEK 14
Motion Capture (mocap), Capturing motion with AfterEffects for export to lightwave, and other possibilities.read on...