WEEK 1
Initial tests with bones animation in Director. read on...
WEEK 2
Considering the technology and how to make this project easier on myself.read on...
WEEK 3
Initial Artificial Intelligence tests using Barry Swans 2D Spline Demo.read on...
WEEK 4
Tile maps, fast collision detection using polygon armatures article, and pacman AI. read on...
WEEK 5
Timeout schedulers, and particle systems. read on...
WEEK 6
IK to FK baking, inventory keeping, and camera choosing. read on...
WEEK 7
Programming, music, bones, UV texture, and fake shadows. read on...
WEEK 8
Rendering, Simple AI, Radiosity, Test renders, Screen shots, Animation choosing, Alpha channels, and Inventory screens.read on...
EVALUATION OF PROGRESS
A personal critic on the game so far, plus the Beta Demo. read on...