The Burglar.  Development diary for an online 3d game.

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    • WEEK 1
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Diary entries - old

WEEK 1
Initial tests with bones animation in Director. read on...

WEEK 2
Considering the technology and how to make this project easier on myself.read on...

WEEK 3
Initial Artificial Intelligence tests using Barry Swans 2D Spline Demo.read on...

WEEK 4
Tile maps, fast collision detection using polygon armatures article, and pacman AI. read on...

WEEK 5
Timeout schedulers, and particle systems. read on...

WEEK 6
IK to FK baking, inventory keeping, and camera choosing. read on...

WEEK 7
Programming, music, bones, UV texture, and fake shadows. read on...

WEEK 8
Rendering, Simple AI, Radiosity, Test renders, Screen shots, Animation choosing, Alpha channels, and Inventory screens.read on...

EVALUATION OF PROGRESS
A personal critic on the game so far, plus the Beta Demo. read on...

CONTINUE ONTO NEWER ENTRIES >>